
while not all walls and building could be destroyed for gameplay and open world purposes later on, some story missions would allow the player to destroy to their hearts content absolutely everything. Physics would be a huge thing in the game (which would be open world) and Strange reacts with his environment when tossed or knocked into objects, the wall etc. Strange would have weight to him, along with his movements, but also be light and quick on his feet. Square is for hand to hand combat, which will be worked in somehow. O button is for pulling off the most powerful magic moves (which you still access from the wheel by tapping circle. You can have your cape come off and fight for you in almost any situation (by tapping the touch pad once) maybe we’ll figure out a different button if that’s not responsive enough. The Winds of Watoomb can be used (but only as a special) but you can mix and match spells together too) not all. But time slows down, like in ForSpoken (option to keep things moving in real-time (normal speed tho😜) no thanks for me I don’t think haha.

Hold triangle to conjure up an extra boost of energy (strange has some extra in game dialogue added for these instances when the player does this) adds to the moments, especially in intense moments! You feel it in the controller and see the energy built up.įrom here you get to select with the Right thumb stick (pushing down) the relic wheel showing many of options available to you, limited at first.

Tap triangle to conjure up energy (cool down is 10 seconds) Triangle will be used to conjure up our energy as strange does right before he’s about to kick some major ass (pardon my language) lol. A Doctor Strange game, it really would be a dream come true! Here’s my idea on some aspects of the game.
